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Arma 3 ravage mission victory conditions
Arma 3 ravage mission victory conditions




Give the scenario a minute to load ai and loot before you run around or it will get pretty laggy. Use > for approximate time or > for precise time change. txt file in the main mission folder where the init.sqf is and name it timecycle.sqf -Use (isServer) for singleplayer and (isDedicated) for multiplayer missions. Some just stand there others hunt you down. Make sure 'time acceleration' in Ravage Settings module is setted to 0.-Create a. Raptors and zombies can be unpredictable. Mess Around with difficulty settings for better experience. Remove Stamina mod cause i think Enhanced Movement messed with the no stamina i tried to implement. Safe Zone (storage for player and vehicle)īB Raptors and Zombies (walker zeds and set so you can sneak past)Ĭollect tents to hoarde your gear and vehicles to get around. All content credit goes to the respected mod makers.Īrea 51 (hostile, alien controled, vehicles)

arma 3 ravage mission victory conditions

SP game so make sure and save often in case you die. Roaming AI that will hunt you down although if you hide and sneek around they tend to get caught up with zombies and stuff. Also has ravage loot and B52 loot as well. Takes place on Chernarus Redux with Lots of weapon mods too make loot super extensive. Oh and there is velociraptors running around too. Start with nothing and try and avoid the zombies and bandits best you can until you get well armed.

arma 3 ravage mission victory conditions

GIVE MISSION A MINUTE TO LOAD AI WHEN STARTING TO REDUCE LAGĪll you remember is seeing a bright light driving home one night, you're not in Kansas anymore.






Arma 3 ravage mission victory conditions